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Lu Ziffer
Jelly Baby Corporation Fidelas Constans
72
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Posted - 2015.08.17 07:57:15 -
[1] - Quote
A commandship should be a fleetboostingship that is on grid and it sacrifces its combat abilities for the huge boost it gives to the fleet The shield commandships need a way to gain another 200k ehp so they are not volleyed of the field.
The last thing I fit on a commandship as a booster is a weapon there are, smartbombs, probelaunchers, cynos, entosis links and auto targeters(for more locked targets) Commandships do not need more firepower. |

Lu Ziffer
Jelly Baby Corporation Fidelas Constans
72
|
Posted - 2015.08.17 09:12:18 -
[2] - Quote
My problem with shield commandships is that they have 190k ehp no midslots and armor commandship can get 350k ehp and have it's midslots for support using target painters. In big fleetfights a Vulture with 400m Signature and 190k ehp is a easy target, a Damnation with 265m signature and 350k ehp has a good chance to survive when being the primary.
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Lu Ziffer
Jelly Baby Corporation Fidelas Constans
75
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Posted - 2015.08.21 07:43:29 -
[3] - Quote
Segraina Skyblazer wrote: If you have any better ideas, I'm all ears.
Give the shield CS more ehp so they can be used in a big fleet situation and everything is fine.
Segraina Skyblazer wrote:Before I started training for CS last year I wasn't aware of PYFA or EFT and so I just went on here say as far as my training went. Now a year later and having max out skills for the Astarte, I've been EFT warrioring like mad to find an appropriate fit for the Astarte to run Level 4's in and later C3 WHs. But to my immense frustration, I can't find a fit that is anywhere close to cap stable with 2 med reppers unless I fit 6 darn cap mods whereas only 3 is needed for the Deimos. The Deimos has the same 4 mids and 6 lows slot layout as the Astarte, gets higher speeds, lower sig and almost twice the cap recharge. I find this to be a huge oversight on CCPs part in not properly balancing CSs after the HACs got their delicious buff. So I propose to CCP to please continue balancing the higher class of ships. SInce my last proposal for CSs didn't meet with favorable response, I've proposed another simpler one aimed at the root of CSs lacklusterness compared to the HACs. That is why I tell everyone to stay away from CS and Leadership skills unless they are willing to invest 1.5years into something that is not very big on action. CS are by definition very special ships. They were never intened for PVE and as soon as you fit them for their job which is to give fleet boost they will loose their dps. That is why a lot of fittings have only one gun or missle launcher and the highslots full of utility modules smartbombs, probe launchers, entosis links or cyno generators.
So I guess you skilled for the wrong ship but that is not CCPs fault.
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Lu Ziffer
Jelly Baby Corporation Fidelas Constans
75
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Posted - 2015.08.21 08:23:46 -
[4] - Quote
Segraina Skyblazer wrote:It's no one elses fault but CCPs as far as I'm concern because they didn't finish what they started and that is balancing out the remaining ships, not just HACs and below. The CSs needs help or CCP needs to make proper T2 Heavy Assault Class Battlecruisers that are COMBAT focused that don't have crappy role bonuses. Can you read? Is it called Commandship or is it called T2 Heavy Assault Class Battlecruisers. What do the bonuses tell you? That it is a high dps and high tank ship or that it is a ship designed for fleet boost? You want a PvE ship take a faction BC, a Marauder, a faction BS or BS they all have good dps and good tank. You skilled the wrong ship because you did not bother to inform yourself it is your fault and now you can decide to take it or cry . The chance that CCP will add a new ship that is called the T2 Heavy Assault Class Battlecruisers and adds a new skill for that is higher then that they will rebalance the CS so that you are happy.
This is just funny by now.
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